Toss a Name: Pass an object between all team members in a set order as fast as possible. A fun way for students to learn each others names, grow more comfortable with each other, learn to pay attention, and work together to solve what initially appears to be an insolvable problem.
Bet You Can't Catch Them All: See how many items 3 team members can catch if all other team members throw objects at them at the same time.
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Pick and Choose: Throw as many balls into designated buckets as possible.
Go: All team members must switch places with another team member without breaking two simple rules: (1) you can only move when the person you point at says “Go”, and (2) That person must be gone when you get to their spot.
Blowing in the Wind: Get the ball into the center of the target, guiding it only by blowing through straws
Tarp Tennis: Launch and catch a tennis ball as many times as possible without letting it hit the ground
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